Banniere
Stanley, Graham.

Language Learning with Technology : Ideas for Integrating Technology in the Language Classroom / Graham Stanley ; Scott Thornbury (Consultant and editor). - 1st ed. - New York : Cambridge University Press, 2013. - xi, 250 p. : ill. ; 25 cm. - Cambridge Handbooks for Language Teachers .

Includes index.

"Language Learning with Technology is an essential resource for practising and trainee language teachers who want to use technology in their classrooms. This handbook contains over 130 practical classroom activities suitable for beginners to more advanced learners, incorporating a wide range of up-to-date tools, such as mobile technologies and social networking. Pedagogy is given a central position, with the content organised around areas of language learning rather than technology types. Chapters cover language skills and the language areas of grammar, pronunciation and vocabulary, as well as project work and assessment.
Practical activities appropriate for a range of levels, from beginner to advanced.
Suitable for both trainee and experienced teachers. Organised by learning goals rather than by technology types. Includes a learning technologies guide and suggested software/websites for the activities featured. The book is supported by a dedicated website from the author, with blogs related to the content and activities discussed." (Book Cover)
TABLE OF CONTENTS:
Introduction Chapter 1: Integrating technology 1.1 Getting to know you
1.2 Technological survey
1.3 Visual class list
1.4 Favourite websites
1.5 Plan B
1.6 Our VLE
1.7 Dictionary race
1.8 Class audio recording
1.9 Unlocked achievements
1.10 Flip your classroom Chapter 2: Building a learning community 2.1 Learning together online
2.2 Who are my classmates?
2.3 Personal learning online
2.4 Class blog
2.5 Mystery guest
2.6 Blog exchange
2.7 Language wiki
2.8 What we need English for
2.9 Safety online Chapter 3: Vocabulary 3.1 In context
3.2 Digital camera scavenger hunt
3.3 Online word-game tournament
3.4 Word puzzles
3.5 Learner-generated quizzes
3.6 Memory posters
3.7 Alien vocabulary
3.8 Word associations
3.9 Making word games
3.10 Words and phrases
3.11 Synonym swap
3.12 Experimenting with antonyms
3.13 Slang, register and style
3.14 Multiple-meaning presentations
3.15 Noticing collocations
Chapter 4: Grammar 4.1 Audio gap-fills
4.2 Grammar check
4.3 Automatic cloze tests
4.4 Questioning infographics
4.5 Grammar fight
4.6 Grammar-reference sites
4.7 Common grammatical errors
4.8 Real-world grammar
4.9 Grammar safari
4.10 Authentic word clouds
4.11 If only...
4.12 Grammar in context
Chapter 5: Listening 5.1 Guess what I'm talking about
5.2 Other people's interests
5.3 Search the tube
5.4 Reordered video story
5.5 Talk-radio listening
5.6 Guided tours
5.7 Online classroom guest
5.9 Recorded stories
5.10 Voice-recorder dictation
5.11 Interview bingo
5.12 Someone I know
5.13 Altered interviews Chapter 6: Reading
6.1 Word-cloud warmer
6.2 Video pre-reading warmer
6.3 Quick-response reading race
6.4 IWB skimming and scanning
6.5 Pre-reading presentation
6.6 Readathon
6.7 Comparative texts
6.8 Reviewer role play
6.9 Coded message trail
6.10 Ask the Internet
6.11 Identifying text types
6.12 Big events
6.13 Kids' storytelling
6.14 Interactive fiction
6.15 Fan fiction Chapter 7: Writing 7.1 Social-networking writing group
7.2 Writing on a class wiki
7.3 Using learner blogs 7.4 Blogging summary 7.5 Myths and legends 7.6 Five-sentence photo story 7.7 Speed writing 7.8 Interactive story 7.9 Developing a story 7.10 Crazy stories or poems 7.11 Art stories 7.12 Do you dream? 7.13 Message from the past
7.14 Report writing
7.15 Sensationalist reporting
7.16 Biographies
7.17 Translate to SMS
7.18 Pros and cons
7.19 Social network CVs
7.20 Academic writing Chapter 8: Speaking 8.1 Spoken journals
8.2 Speaking pictures
8.3 Reading aloud
8.4 Unscripted and scripted dialogues
8.5 Mobile circle game
8.6 Guided tour
8.7 Virtual-world tourists
8.8 Talk-radio speaking
8.9 Current affairs
8.10 Train or coach?
8.11 Discussions of interest
8.12 Animated film
8.13 World issues

Chapter 9: Pronunciation 9.1 Class-vocabulary audio notebook
9.2 Phonemic dialogues
9.3 Howdjasayit?
9.4 Schwa what?
9.5 Phonetic games
9.6 Minimal-pair poems
9.7 Newsreader
9.8 Tongue twisters
9.9 Voice recognition
9.10 Smartphone app
9.11 What's the intonation?
9.12 Different accents
9.13 Guess the language
9.14 Re-recording speeches and scenes

Chapter 10: Project work 10.1 Our e-book
10.2 Class magazine
10.3 Culture capsule
10.4 Class weekly learning podcast
10.5 TV magazine programme
10.6 Short film
10.7 Film festival
10.8 Our cookbook
10.9 Make your own webquest
10.10 IWB island Chapter 11: Assessment and evaluation
11.1 E-portfolio archive and showcase
11.2 Awarding badges
11.3 Comparing placement tests
11.4 Testing you
11.5 Testing me
11.6 Screen-capture video feedback
11.7 Self-assessing presentations
11.8 Evaluating classroom activities
11.9 Levelling up Appendix A: Learning technologies guide
Appendix B: Technical notes and suggested software/websites by chapter Index

9781107628809 (pbk)

2012048680


Language and languages--Computer-assisted instruction.
Language and languages--Study and teaching--Technological innovations.
Educational technology--Social aspects.

Propulsé par Koha